What's going on in Threshold?

Art by Carolina Cesario

It's the 14th of Lharvion, and it's too damn hot. Today is Bounty's Blessing, the feast of Arawai; there's a farmer's market in the square, and a baking competition to see if anyone can make something palatable using "sand fruit", a local succulent that is anything but succulent. In the cliffs above town, a group of adventurers have found ruins filled with petrified goblins, a dead but perfectly preserved Gatekeeper, and an altar dedicated to the mysterious Still Lord. Who is the Still Lord? Are their cultists hidden in Threshold? And can anyone actually make a satisfying sand fruit fritter?

I'm currently working on Frontiers of Eberron: Threshold, a sourcebook that explores the region between Breland and Droaam; I discuss it further in this interview. In Threshold, there's a party of gnolls loitering at the Gold Dragon Inn while they wait for the lightning rail. Three-Widow Jane's facing Rusty in a showdown at high noon. But there's powers at work that overshadow such mundane concerns. Who is the Still Lord? What is the secret history of the region, and how does it threaten the future?

Frontiers of Eberron: Threshold is going to be a large book—comparable to Exploring Eberron—and won't be out until later this year. I'm enjoying the chance to take a deeper dive into a piece of the setting, a region that's not as well known as Sharn or Stormreach; I also love any chance to work with Droaam, as the nation of monsters is one of my favorite pieces of Eberron. While the book itself won't be out for months to come, I'm currently running a campaign set in Threshold online—and my Patreon supporters have an opportunity to watch the campaign and potentially, to play in it. My Patreon has a Threshold tier. In addition to the Inner Circle benefits, this grants the following things.

  • Threshold patrons have access to all previous sessions of the campaign.
  • I run one session each month. The characters and the stories are persistent, but the players change each month and are drawn from the patrons. Patreon doesn't allow me to select players randomly, but each session I post a creative challenge—challenging would-be players to add a detail to a character or to the town—and the winners play in the upcoming session. i change the recording time with each session so that sooner or later people will have a chance to play regardless of their time zone.
  • Patrons can participate in polls that help establish details about the characters, the story, and the town—so even if you don't get a chance to play, you have an opportunity to shape the story. The ten player characters used in the campaign were developed through a series of these polls.
  • Patrons have access to the Threshold channels on the Eberron Discord server, and I drop by when I can to talk about the campaign and all things Eberron. Currently I'm trying an experiment: an ongoing story running in a Threshold channel, where Patrons can choose the path that events take.

Collaborative storytelling is my favorite aspect of TTRPGs. While I there's only a few seats at the table in each session, this experiment allows me to collaborate with patrons even if they don't get to roll dice in the session. I enjoy the characters we've created and it's fun to see how different players interpret those characters—and it's always fun for me to meet new people. So I can't promise that you'll get to play at the table if you become a Threshold patron, but you will have an opportunity to affect the story and to see the sessions (which currently aren't available to the public), and you just might end up at the table! The next episode will be recorded on Friday, May 28th and the casting challenge is open until noon Pacific time on Tuesday the 25th.

Post any questions about Frontiers of Eberron or Threshold below! Otherwise, you can find more information at my Patreon. And the