IFAQ: Awakened Animals and Eldeen Materials

Ja'taarka the Worg, by Julio Azevedo

Eberron: Rising From The Last War says that in the Eldeen Reaches, "communities include awakened animals and plants as members." This raises a number of unanswered questions. Are these awakened beings considered to be citizens under the Code of Galifar? How common are awakened animals in the Reaches? Have they ever been hunted like normal animals? As always, keep in mind that what follows is what I do in my campaign based on my interpretation of the awaken spell—your mileage may vary.

The act of awakening an animal or plant isn't about evolution. The caster doesn't create a new species of sentient animal with a single spell. Instead, awaken shapes a sentience from the collective anima of the world and fuses that with the subject, creating a unique intelligent entity; it's not unlike summon beast, but the spirit is infused into an existing body instead of having a conjured physical form. The awakened creature can access the memories of their life before awakening, but they are a new and unique entity. Critically, if a druid awakens two rabbits, their offspring aren't sentient. So there aren't vast lineages of awakened animals out in the world. Every awakened animal has a direct connection to a powerful spellcaster. Druids and bards who can cast awaken are rare, and the spell also has a significant casting cost; it's not something that is ever done trivially.

So awakened animals and plants are found in Eldeen communities. But any time you encounter one, it's worth asking who awakened this animal and why? Here's a few answers.

  • Oalian's Voice. The Wardens of the Wood maintain a network of awakened birds and other animals who act as scouts and messengers. Many of these creatures have been awakened by Oalian themself, and roost in the branches of the Great Druid when they return to Greenheart. Given how few Eldeen communities have Sivis message stations, these beasts play an important role in connecting communities. They're far more than animal messengers; while they carry important messages between sect leaders, they also share stories and news with the general community, and many are celebrated entertainers. Beyond this, part of their work is to gather information; in may ways, the Voice is the Eldeen answer to the Korranberg Chronicle. So adventurers could very well find themselves being interviewed by a raven, who then spreads word of their deed across the Reaches!
  • Guiding Trees. Every Eldeen community has a druidic advisor. Many also have a guiding tree—a tree awakened by one of the leaders of the sect the community has aligned with. As traditionally awakened trees, these are generally young trees that are capable of movement and which walked to the community, but once in their new home they generally take root and prefer not to move without reason. These trees typically act as spiritual advisors; your town druid may be busy, but the guiding tree is always there when you need advice.
  • Bloodhounds. The Wardens of the Wood seek to maintain order across the Reaches, and this includes helping local councils investigate and deal with crime. The Wardens have long had a corps of awakened canines—mostly wolves in the Wood, but over the last forty years this have expanded to include other hounds. Bloodhounds (a term used regardless of breed) generally work with a humanoid Warden, whether traveling or residing in a community, but occasionally a Bloodhound—or even a team of Bloodhounds—can be found working independently.
  • The Faithful. Many powerful druids awaken a few animals to serve as companions and confidantes. Over time, these animals can become valued agents of the sect, being charged with important duties or acting as a representative of their companion druid. Should they outlive their companion, the faithful beasts typically continue to work with the sect. So you can find a Moonspeaker tribe where a great bear—once the companion of a legendary druid—is still respected as one of the elders of the tribe, or meet a wolf who's come to Varna to speak on behalf of Faena Graymorn.
  • The Totem. Especially in the deep Wood, some communities identify with a particular beast or plant, and have an awakened creature of that type who serves as a combination of mascot and advisor. While some such creatures have nothing to offer but mundane wisdom and inspiration, some totems possess greater primal gifts and serve as oracles and spirit guides.
  • The Retired. It's always possible to encounter an awakened creature that served in one of these roles until it chose to retire. This could be for any of the reasons a human chooses to retire. Perhaps they were injured. Perhaps they got too old for this %&$. Perhaps they just realized they wanted to do something else with their lives; awakened animals aren't slaves, and while most are happy to work with their sects, it's always a choice. So when you go to an Eldeen tavern, you might meet a crow who used to work for Oalian's Voice, but who currently just does stand-up three nights a week and enjoys local gossip, or a former Bloodhound who lost her sense of smell and now works as a bouncer.
  • The Returned. While they aren't technically awakened animals, some druids are able to transfer their spirits into an animal form after death... essentially, a variation of reincarnate that transfers the soul into a beast instead of a humanoid form. The Returned retain their memories and skills from humanoid life. Most only possess a fraction of their druidic abilities, if any—but a few have managed to regain their powers. Many Returned continue to serve their sects, but others prefer to spend their days in the wilds or to retire and pursue a hobby they never had time for in life.
  • The Fey. While most druids won't create awakened animals without a reason, Greensingers are the sect most likely to awaken animals just to bring more magic into the world (although the 1,000 gp component cost keeps them from doing this TOO often). So while most Awakened creatures have a clear connection to a druid or a community, when you're near the Twilight Demesne you may meet a talkative magpie or a shrub with a story to tell. While this uses the awaken spell, the subjects of this Greensinger technique are considered to be fey as well as beasts or plants.

Are awakened animals considered citizens under the Code of Galifar?

If they're citizens of the Eldeen Reaches, definitely. In my campaign, becoming a citizen of the Reaches involves swearing an oath of allegiance to a druidic representative—I don't have time to develop all of the details, but it's largely saying that you swear to abide by the laws of your community and the Great Druid, and that you will protect the Reaches and its people in times of trouble. The key point here is that in the Reaches, awakened animals are treated like any other sentient creature. While they're often found performing specific jobs, again, they aren't slaves and they can quit any time they want. They're fellow citizens of the Reaches, and if you commit a crime against one, it's no different than committing a crime against any humanoid. If you kick a dog in a Reacher villager, he could go to the council and accuse you of assault, and if you shoot Bambi the awakened deer, it's murder... though it's worth asking why did someone awaken a deer? It definitely could happen in Greensinger territory, but an awakened deer would be very unusual elsewhere. Now, the trick is that while an awakened dog may be a citizen of the Reaches and thus entitled to the protection of the law in Sharn, you'll have to convince the Sharn Watch of that, which may take some doing. On the other hand, there's a giant owl on the Sharn Council, so who can say!

As a side note, while we often talk about Oalian as being an awakened tree, the rituals and power invested in the Eldeen Ada were more significant than the basic awaken spell. One aspect of this is that standard awakened plants can move around. In my campaign, Oalian is stationary and infused with primal power; they're more than just a smart tree.

What sort of materials do the people of the Eldeen Reaches use for armor and weapons?

The people of the fields haven't abandoned the use of metal. With the exception of some extremist Ashbound, there's no inherent taboo against metalworking; metal comes from the soil, after all. The Wardens of the Wood seek balance between the wild and civilization, not to eradication industry entirely. The goal is to reduce the environmental impact of industry; scope may be reduced, and primal magic may be employed in place of destructive mundane techniques. Primal magic can help locate objects, shape or mold earth and stone, and when it comes to smithing, anyone who's fought a druid knows that primal magic can be used to heat metal. The Reaches aren't primitive; they are a primal civilization, and the key is to consider what tools primal magic can offer.

So the Eldeen Reaches are reshaping the industries of the east, but they haven't abandoned them. The people of the fields still refine and work with metal, producing similar weapons and armor to those their Aundairian ancestors created. On the other hand, the people of the Wood have long had access to interesting materials aside from metal, and have primal techniques for shaping and strengthening wood, hide, stone, and bone to make it the equal of metal (if not superior to it, as with bronzewood and darkleaf presented in the ECS). So here's a few options to consider...

  • Wood and leaves, potentially drawn from plants that don't exist in our world or strengthened by manifest zones, primal techniques, or, well, Avassh.
  • Hide and leather, especially the hides of horrid animals (in the ECS, the horrid template increases a creature's natural armor class by +5!)
  • Bones, claws, or teeth. These can be drawn from creatures that don't exist in our world—such as horrid animals—and strengthened using forms of magic fang and similar rituals. While this may not always be the most efficient choice, in some cases it may be used because of totemic significance.
  • Stone, shaped and strengthened using primal techniques.

So an Ashbound champion might wear armor fashioned from the hide of a horrid bear and wield a two-handed macuahuitl embedded with its teeth... but due to the techniques of the Ashbound artisans, these things would be the equivalent of a breastplate and greatsword.

That's all for now! Thanks again to my Patreon supporters for making these articles possible. I won't be answering further questions on this topic, but please discuss your own ideas and how you've used awakened animals in your campaigns!